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	<title>httpmmo</title>
	<link>http://httpmmo.com</link>
	<description></description>
	<lastBuildDate>Wed, 09 Mar 2011 13:23:39 +0000</lastBuildDate>
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		<title>Textmate gives Nodelint a nice big hug</title>
		<description><![CDATA[Hey all, just a random tip, as you&#8217;ll have noticed I&#8217;ve been playing with Node.js, well tonight I had a play with JSLint, and I must say that I like the added strictness it gives. Though I find strictness only really works when it nags you, so I installed the excellent Nodelint via npmjs then processed to fiddle with [...]]]></description>
		<link>http://httpmmo.com/2011/03/textmate-gives-nodelint-a-nice-big-hug/</link>
			</item>
	<item>
		<title>Nodejs on Windows 7</title>
		<description><![CDATA[Hey, this post is more for my refernce, but others out there in internet land may find it useful, so read on&#8230; I&#8217;ve been following the installation process over at codebetter and during the process I ran into a few issues, this post is only concerned with the issues I found, and how I bodged [...]]]></description>
		<link>http://httpmmo.com/2011/03/nodejs-on-windows-7/</link>
			</item>
	<item>
		<title>Thorny</title>
		<description><![CDATA[Hey, sorry for the long period of idleness I&#8217;ve been busy working on a simple game engine there isn&#8217;t anything really to show at present other than a simple proof of concept game I wrote called Zombie Corridor (please not that this is buggy and you need to click in the black on the far [...]]]></description>
		<link>http://httpmmo.com/2010/06/thorny/</link>
			</item>
	<item>
		<title>Kohana 3.0.4.2 playing nice with Doctrine 1.2.2</title>
		<description><![CDATA[Just been setting up Kohana 3 so that it plays nice with Doctrine 1.2.2, its a pretty simple process, but requires some minor changes to Doctrine_Core and Doctrine_Export. You can download the Kohana module from here its just a matter of dumping that into your modules directory and configuring the init.php file. Once you&#8217;ve done [...]]]></description>
		<link>http://httpmmo.com/2010/05/kohana-3042-playing-nice-with-doctrine-122/</link>
			</item>
	<item>
		<title>Cool Tree</title>
		<description><![CDATA[Hey guys and gals, Sorry about the lack of updates been busy at working developing an iphone application in partnership with Cool Earth. And I am proud to share Cool Tree with you all, developed in-house at Sync Studios we have designed and developed a pretty cool iPhone application. Cool Tree is a real-time game, [...]]]></description>
		<link>http://httpmmo.com/2010/05/cool-tree/</link>
			</item>
	<item>
		<title>The birth of Mappy</title>
		<description><![CDATA[After much experimentation and banging my head against a wall, stuff started to click. A number of months ago I started working on a random script  called Mappy (those that follow my twitter will have likely seen Mappy in action), well its starting to take shape, and work pretty well. Basically the idea behind Mappy was to [...]]]></description>
		<link>http://httpmmo.com/2010/02/the-birth-of-mappy/</link>
			</item>
	<item>
		<title>Tweet tweet</title>
		<description><![CDATA[Hey guys and girls out there in internet land, I&#8217;ve created a twitter account for this blog, to hopefully enable me to keep those interested more up to date. The idea is that I will post a tweet or two about what I am currently working on with regards to my PBBG experiments, then when [...]]]></description>
		<link>http://httpmmo.com/2009/08/tweet-tweet/</link>
			</item>
	<item>
		<title>Back&#8230; &#8230; &#8230; again&#8230;</title>
		<description><![CDATA[Hello, sorry about the random four months of no updates, basically I moved home and started learning a bit of C# for a side project, but now am returning to my httpmmo pipe dream. Having a four month break let me realize I was being overly ambitious, the editor I was working on was overly [...]]]></description>
		<link>http://httpmmo.com/2009/07/back-again/</link>
			</item>
	<item>
		<title>Let there be land</title>
		<description><![CDATA[Hey guys and gals, Just an update for you all today, got basic version of my level editor up and running over the weekend, and though that I should blog about it a little, as its quite interesting I think, that or I&#8217;m crazy I&#8217;ll let you see it in action before I bore you [...]]]></description>
		<link>http://httpmmo.com/2009/03/let-there-be-land/</link>
			</item>
	<item>
		<title>FuSM lives</title>
		<description><![CDATA[Hello guys and gals, I took a break from working on my path finding stuff to do some work on a fuzzy logic state machine, there was a discussion over on Browser-Based Game Zone about the use of a FuSM within a PBBG. Having some quite a lot of work with FuSM&#8217;s during my degree [...]]]></description>
		<link>http://httpmmo.com/2009/02/fusm-lives/</link>
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