Right, delays and going over the top, /me hugs feature creep Basically I’ve decided to take this experiment in JavaScript programming to a new level, I am currently implementing a Quadtree, the goal for this is to optimise the A* path finding, so that each level can be larger, as there is less data to [...]
Archive for July, 2008
Gogo Quadtree
Hey, got managed to get my quadtree scripts working correctly, the following image was rendered in FF3.0 using the canvas tag to graphically display the information. Admitedly this whole block of functionality was evil nasty feature creep, but now that it is almost complete I have a nice warm feeling inside that you only get [...]
Ctrl+Z ‘Given up :(‘
Hey, everyone who reads this trash, I’ve decided to re-re-re-start work on my ‘Java Script’ game. For those interested, the reason behind this monumental decision on Friday the 11th like all ‘Apple-whores™’ I fully intend on buying a iPhone 3G, and what better way of motivating myself than to write an application that I can [...]